Ludocracy Now

Friday Night at the Mania:

I was one of the first few people to show up, and the five of us who were there sat down for some Keythedral.  It has a modular board (which I luvs), some funky artwork and a resource management/action auction mechanism that I liked.  Pretty quick game between turns, pretty nasty Law cards that are either useless or ridiculously powerful.  I enjoyed it and would play again.

After that broke up, I taught Innovation to three other guys and we played two rounds of it.  I’m not entirely sure this game shines in four players because the win condition is pretty quick.  If one person gets a powerful card there’s not a whole lot of time to shut them down.  In the four player games I’ve played, we barely get into the eighth age.  I do enjoy it, though, and if it goes quick it can be a fun screw-with-your-neighbor game.

Then there was a half-hour before the Lost Cities tournament was supposed to start so the same four of us played Ascension.  I’ve played plenty of this in person and again, I don’t think this is a game that shines with four, or maybe I just prefer the electronic version because it’s faster.  I got murdered as I kept drawing terrible hands (and probably had some terrible strategy to boot) but the decisions in this game are so uninteresting that I will probably never play it again unless it’s all that is at the table.

Then the Lost Cities tournament fired up.  I won the first match with a huge third round—our first two were very middling performances on both sides (with losses from me) in the 30-40 point range—somewhere near the 140 point range.  Second match was the reverse except I still lost the first two rounds—huge first rounds in the 100 point area and then I had a pretty big third round compared to his, but my opponent basically swung his score from -30 to +30 with the final card play and I lost the match.  In a sense, I probably would have dropped out of the tournament because they were taking a break and I wanted to get to Nate and Jake’s for their birthdays!

More tomorrow.


“Special Session” of Ludocracy Now

(I am already congratulating myself for using a legislative pun)

A good friend of mine came up from Madison, WI and I forced her to play Lost Cities with me.  I will say this: As crummy as the political action of our state legislature is this biennium, my friend had mentioned how she had gone to a party where they were playing a game called citadels.  This is not a board game I would expect people to know about let alone organize a party around.  There is hope for humanity.

Anyway, we got in two trial rounds of Lost Cities followed by two three-round games.  I won the trial rounds 45 to -10 then 87 to 12; I was killin’ it.

However, she must have been sandbagging because I lost the first official game 38 to 48, 16 to 20 then 33 to 25 for a final score of 87-93.

After a trip to cub and some Havarti grilled cheese sandwiches, we pulled out the deck again and this time I actually used the strategy of drawing from the discard deck (side note, we realized we weren’t discarding correctly…) to win 59-41, 46-27, 39-16 total of 144-84.  I’m a baller.

I’m already bored by this update and I bet you are too.