With some pestering, I got Jeff to sit down and play some Dominion with me tonight. I had recently sleeved the rest of my Dominion cards and was eager to try some new cards. We did stick to Base+Intrigue+Prosperty still, and I used my iPod app to select a kingdom set for us:
(Thanks to Dominion Deck for the visuals!) Notice that there are no +Card Kingdom cards yet also a Goons attack which shrinks your hand. Jeff and I should have stuck to a pure Big Money strategy but I think I bought a little of everything and my deck ballooned to a worthless heap. Longest game of Dominion I’ve ever played as we continued to dilute the average value of our decks and could barely muster up enough money to buy anything. I mercifully ended it, 68-56. We decided we wanted to add some +Cards, take out the Goons and Saboteur and add something better suited to Trashing. That gives us:
This was a lot more fun. Jeff squeaked out a relatively quick victory on the first game of this deck as I kept drawing dead hands. He won 34-69. The next game, I went for a Laboratory+Conspirator strategy and managed to get the engine running really well at the end game. I was stringing Kings Courts with Labs and ending up with 7-length conspirator chains for $28+ twice in a row. It was tough to get a Festival in there (the only +buy card) but when I did, it was lights out. I won 85-71 (Not as much as I felt I was winning by) Seriously, does any part of these last two paragraphs make any sense to anyone? Probably not.
As fun as it is to string together 10+ actions in one turn, it can really drag for the opposing player. Jeff: “I could have done laundry during one of your turns.” Still, a good time and a quick play—but I’m still looking for that perfect set of 10 Kingdom cards that balances down-time while allowing for deeper strategy than just Big Money.