Yesterday saw some serious, and not-so-serious, board gaming. It all started off at the crack of noon when ludocrat Jessica showed up and I presented her with a slew of games new and sorta new.
We dove into Quarriors! because I wanted to get some pics of a hot chick rollin’ some neon dice but I had a major camera fail and all those brilliant pictures were lost to oblivion. I will not be so hasty with the delete key on the camera until I know that the pictures were transferred correctly. It’s only a mistake if you don’t learn from it, right Inspirational Poster on the Wall of the Queen of Peace Gym? Right!
Anyway, we played two games and I was… unimpressed. Way more dice were damaged than I had initially thought, and Jessica was completely out of the first game after I had rolled a 9 and bought a Dragon or something. I breathed fire all over her for an easy win. The second game saw Jessica buy portals a-plenty and with her thinned deck we had a much closer game, but again, I won, this time without rolling a 9.
One good hand makes it nearly impossible for the other player to catch up because the game is so short. Also, I felt like I didn’t make one conscious strategic or tactical decision, or any I did make were fairly obvious. There is something to be said for rolling colorful dice, and lots of them, but I highly doubt I will recommend this one for the table any time soon—maybe, MAYBE to try it with more than 2 players and maybe if I’m completely hammered and unable to string together coherent though. Initial estimate of a B was too high, more like a C, C-. Although Jessica gave it an A- I think.
After a brief lacuna in play wherein I helped add some functionality to Jeff’s Meryl Streep Blog, Jessica and I took up 1960: Making of the President this time with me explaining all of the rules to her. Heh, heh.
I played the issues very very strong per the advice on BGG and had two endorsements in every region. However, Jessica had strong hands and I played tactically miserably in the end game to lose to her 275 to 253 (One of those southern states didn’t score because they are racist and I activated some election day event). That’s 3 plays of 1960, and 3 Kennedy wins. I mother effing blew it.
My brain was burnt from exercising whatever web design know-how I had and losing on 1960 but we took up Innovation because I wanted to see more of it in action. We played about ten minutes, realized I was splaying left instead of splaying right and decided to end less than halfway through. There’s a little too much reading in this game when you’re just learning and you want something quick. I can definitely see this being a great thirty minute slug fest once as more people know the mechanics but we are not there yet.
Now would be time for a great CAT PIC INTERLUDE but, lucky for you, those pictures were also lost in the Great Camera Fail of 2011. So I give you this cat emoticon: >^.,.^<
After Jessica and I parted ways, I drove south to Ludocrat Nate and anti-Ludocrat Jake’s new pad in the Wedge district (Hipster alert! There were fixies and picnic blankets all over the place. Didn’t they know the Hipster ended in 2003?). Jake, as host, wanted either Dominant Species or Battlestar Galactica and although DS is probably my favorite game, I knew I had to get BSG to the table.
History Lesson: Battlestar Galactica was the board game that started this whole mess. I can’t remember how I happened to get a Google search result for the BSG board game, but that led me to boardgamegeek.com and the rest is this tragedy that has turned into a tumbleog.
I was slightly nervous for BSG’s maiden voyage as we had 7 lined up, or so I thought. Austin said he couldn’t make it so I thought: Perfect! 6 People! Nearly ideal! Then 6 became 7, and 7 became 9, and 9 became 5 girls talking about ice cream and networking and post-graduation plans and “Wasn’t Friends with Benefits kind of that Natalie Portman movie exactly?” And although, yes, that is true (I’ve seen neither but can imagine), this milieu did not a great Battlestar Session make. I should say, however, that a few of the girls really were interested and hoped I’d bring it back to the table at some point when there was a little less insanity.
However, like Francis Fox Piven, I am not one to let a good crisis go to waste. As our group was whittled down to four, my own Starbuck Angel/Ghost (seriously, what was she?) came to my aid in the form of a text from a Neo-Ludocrat Greg who I knew was a BSG enthusiast and also a resident of the wedge neighborhood. I invited him over, and the five of us restarted the game. Four with some, albeit little, experience, and one person with none but interested enough to pay attention.
I’ve heard five is the ideal number for this game (so as to avoid any “Sympathizers” in the Sleeper Phase [And now you’re wondering why those five girls might have been in a little over their head. Because, what?]) and I think that’s probably right. I opted for Gaius so I could be President and also have a better chance of being a Cylon, but I was dealt two Not a Cylon cards. However, the very first skill check alerted us to either 1) someone who didn’t know how to help out on skill checks or 2) A cylon in our midst!
As she (spoiler alert: it was Annie [Happy Birthday, Annie!]) was not a very disruptive Cylon (she confessed she was too nervous to do too much), we proceeded through two jumps with all but one of our resources in the blue and I decided to brig Jake just for the hell of it after I used my cylon detector to prove Nate was a good guy. As Jake was wallowing in the brig, Annie revealed herself to be a double cylon and damaged our Galactica as seen above.
With the night winding down, we decided to end there. Now that there are more people who know how to play the game, I’m certain it will see more table time. It is very enjoyable to accuse everyone of being a cylon for the most innocuous things (You fast forwarded through Gaga? CYLON!). However, the next time we will start with five instead of nine, maybe.