Sunday gaming is back, y’all, and this time with a St. Paul flavor that I can totally get behind.
Intrigue is a game I had been thinking about recently, and I brought it along because of its simple rule set. I also knew that this group wouldn’t be averse to some bribery and backstabbing. Yellow and I quickly got off to a bad start and he never once sent me scholars. In fact, most of my opponents were more interested in sending my scholars to the island of misfits/grad school than giving them gainful employ. I did, however, have a fantastic last turn to lock down two $10,000 spots that were free from competition. I barely won and we all agreed to leave the backstabbing at the table.
Glen More was a new one to all of us. It had previously been my copy before I forced Kassie to take it from me. We played the first half of the game with incorrect rules (my/the wine’s fault) but managed to right the ship before the halfway point. Michael was adopting the low-tile strategy hoping to bleed my whiskey engine dry at the end of the game. Another close win for me as we learn that whiskey can’t be beat. Although, I guess the game is Scottish so it’s really whisky.
So glad to get Sunday gaming back in the rotation and always glad to play an old favorite and a new game. I did get ambitious and sign up for three days of the 6th annual Autumn Board Game Marathon so November should be a good month for this blog, me and you. Until next time.